In Multiverse: Cosmic Conquest™ you battle for the conquest of the galaxy. Your deck of cards represents your arsenal of weapons, containing spaceships you send to explore the galaxy, creatures you summon to fight for you, and actions you take to achieve all kinds of goals. Games are played by two or more players, each of whom has a customized deck of Multiverse: Cosmic Conquest cards. Each player starts the game on their home planet. When you conquer your opponent’s home planet, or gain control of over half the galaxy, you win!
Multiverse: Cosmic Conquest™ is a trading card game, or TCG, which means that it combines collectable cards with a strategy game. You build your collection of cards by buying products such as Booster Packs or Starter Decks as well as by trading your cards with friends.
In addition, Multiverse: Cosmic Conquest™ combines traditional collectable card game elements with a special game board, called the “Galaxy”. The galaxy is unique every time the game is played and it's revealed to the players gradually as they explore it during gameplay. Unlike in other TCGs, the location of your cards in the galaxy and the location of the resource you need to play them is important: you can only play cards where you have enough resource. This adds a new dimension to the game, making players interact with the game board.
A standard 2-player galaxy:
The resource system
There are six different types of resource in Multiverse: Cosmic Conquest, which are represented by a color. The colors symbolize different styles of conquest, different philosophies, and approaches to playing the game realized in the cards of the respective colors.
Every planet in the game produces resource, which players will use to play their cards. Many popular TCGs have cards entirely dedicated to producing resource which are added to your deck during deckbuilding and are drawn and played from your hand during the game, for example, land cards in Magic: the Gathering, energy cards in Pokèmon TCG, etc. This creates many awkward situations, where a player either can’t play the cards in their hand because they draw too few or too many resource cards at the same time. This can get very frustrating to players. In Multiverse: Cosmic Conquest planets aren’t part of your main deck of cards, your “arsenal”. Instead, they and other galaxy cards form a special galaxy deck that is used for the creation of the galaxy before the game starts. After all players have picked a planet to be their home planet for the game, the rest of the galaxy cards of all the players are shuffled together and distributed face down one for each hexagon, or “space” in the galaxy, except for the players’ home planets. This means that the entire resource system is separated from the player’s arsenal, which means that you’ll always be able to play the cards you draw.
A 2-player galaxy right before the game starts:
The six flavors of Conquest
Planets in Multiverse: Cosmic Conquest™ produce six types of resources, each represented by a color: red, orange, yellow, green, blue, and violet. The colors symbolize different styles of conquest, different philosophies and approaches of playing the game. Resources are used to play your cards.
Red is the color of military conquest. It builds effective weapons and machines, focuses on industrial production and efficiency of its personnel. Red has a straight forward approach to war: it prefers to jump straight into action and destroy their opponents outright. It relies on its cutting edge military equipment to accomplish its tasks. Red resource is produced by lava planets:
Orange is the color of justice and honor. It has the strongest and best abled creatures, believes in honor, morality, and heroism. Orange prefers to fight its enemies one-on-one, in close combat when boarding enemy ships. It protects the weak and relies on the strength of its creatures to build impressive structures, which it uses to accomplish its tasks. Orange resource is produced by rock planets:
Yellow is the color of economic development. It exploits its citizens to gain resource and focuses on expanding its area of influence. Yellow avoids direct confrontations; it prefers arranging deals and diplomatic discourse, while expanding their area of influence in the galaxy. It relies on wealth and economic manipulation to accomplish its tasks. Yellow resource is produced by harvest planets:
Green is the color of expansion and growth. It makes allies out of enemies, turns hostile places habitable and populates them with life. Green is a pacifist color; it tends to deter enemies from fighting, while exploring the galaxy and gathering great amounts of resource. Green relies on its overwhelming numbers of allies and resources to accomplish its tasks. Green resource is produced by forest planets:
Blue is the color of science and knowledge. It thinks its actions through, focuses on outsmarting its enemies rather than jumping head-first into battle. Blue designs its equipment to serve its needs; it thinks though its strategies and attacks only when it’s required. It relies on its vast intelligence and hi-tech equipment to accomplish its tasks. Blue resource is produced by ocean planets:
Violet is the color of power at any cost. It uses weapons such as disease, corruption, and deception. It focuses on achieving its goals without a second thought about the consequences of their actions. It will pollute its planets just to produce resource, and exploit its own creatures for its needs. It will use any resources at its disposal to achieve its tasks. Violet resource is produced by gas planets:
The gameplay in Multiverse: Cosmic Conquest™ differs greatly from a traditional trading card game.
First of all, the galaxy introduces distance, movement, and range, which are new concepts to the genre of TCGs and CCGs.
In Multiverse: Cosmic Conquest you always need to keep distance in mind when playing: usually, cards can battle only when they are on the same space in the galaxy, and you can play cards only where there is enough resource to play them. However, abilities like Range let you attack things from far away, and Cargo lets you move resource from one space to another and even play cards on spaces that do not normally produce any resource. This makes the gameplay in Multiverse: Cosmic Conquest much more dynamic than a traditional TCG.
Having two ways of winning the game adds yet another element to the gameplay. A player may change their strategy from trying to conquer their opponent’s home planet to trying to conquer half of the galaxy and vice versa during the same game, and moving towards one goal makes it harder to achieve the other. This element adds yet another layer of interesting decisions the players will take during the game: “Should I go forward and try and conquer their home planet, or should I go sideways and explore more of the galaxy?”
The two most important types of cards are units and structures. Units are humans, aliens, robots, cyborgs, etc. under your command, that fight on land, pilot your spaceships, capture enemy vessels and can even go on a spacewalk. They can attack and operate ships and other structures, however, they can’t move from one space to another in the galaxy. To do that you need to put them inside of ships. Ships can move in the galaxy, and can also attack and battle, but only if there are units inside of them. This makes both types of cards equally important to the game. A ship without a pilot is useless. Likewise, a unit without a ship doesn’t do much. Units inside of ships are usually safe from enemy attacks, but ships can be boarded and captured with the boarding ability. Having both units and ships gives players two ways of attacking their opponents. Sometimes it’s better to attack enemy ships with yours, sometimes it’s better to board them and let the units battle.
A ship card
A unit card
An action card
In Multiverse, you can build fast and lightweight ships to quickly explore and get hold of the whole galaxy ahead of your opponents, or you can build slower, more powerful space stations able to destroy your opponent's entire bases and take over the power in the galaxy.
The game is playable on galaxies of different shapes and sizes. The standard galaxy for 2 players is 19 spaces, but you can play in 3, 4, 5, 6 players, in teams or in battle royals on bigger or smaller galaxies. The game includes a variety of different formats, as well as limited formats like sealed and booster draft.
A standard galaxy for 3 players
A standard galaxy for 4 players
A standard galaxy for 6 players
Watch our behind the scenes video series on the design and development of Multiverse: Cosmic Conquest™ called “Let’s Make a Trading Card Game” here.
Watch the complete Multiverse: Cosmic Conquest™ tutorial series here.
Read the Multiverse: Cosmic Conquest™ rulebook here.